Foveated rendering based on a model of eye dominance
Project description
This project investigates the dynamics of eye dominance in VR/AR, an area that remains largely unexplored despite its potential impact on visual perception and rendering quality. While most existing rendering approaches assume a fixed dominant eye, research suggests that eye dominance can shift due to factors such as field of view, focal distance, and visual stimuli. We aim to systematically explore these dynamics through experimental studies and develop models to predict real-time shifts in eye dominance. Understanding these fluctuations will allow us to design adaptive foveated rendering techniques that optimize visual quality and computational efficiency. This research will provide fundamental insights into human vision in immersive environments, opening new possibilities for personalized and perception-aware rendering.